Getting
Outside the Comfort Zone
Landing
on grass strips of marginal length requires a little bit of thought for
pilots. It's no different in FS2004 because a poorly executed approach
is going to result in the same sad event a few minutes later. FS pilots
have to learn the real world techniques for happy flying - so here's a
quick crash (or hopefully, lack of it) course in staying ahead of the
game.
Crash,
reboot, start again.
In fact, before you do start again, take a second to work out why it went
wrong in the first place. Did you appreciate the strip was short before
your first horrified glimpse of it when you turned final? Did you realise
that the wind would produce such a drift angle? In both cases the information
was at your fingertips BEFORE YOU TOOK OFF. So, let us start the flight
again except from a more professional point of view. I say this because
it hasn't been entirely necessary before in FS - but FS2004 has pushed
the boundaries back a lot further and, for good flying, there is a greater
need to fall in with your real world counterpart and do things much as
he or she does.
For
the sake of this description I'll fly the Cessna 172. First it's a good
plane, second it's available in FS and third I've flown many hours in
them. I have both learned a lot and had a few hairy moments - in situations
similar to those I am about to help you with. The bonus with using the
C172 is that you've got the checklists in FS to give you correct approach
speeds. These are not picked out of a hat at random, they are there to
be used - and I mean both checklists and speeds.
Back
at the start of your flight you have two sets of information. First you
have decided where to fly to and then you've got the weather. At this
point take a little time to dig out the details of your landing point.
It's all there in the FS Map View (and in FSNav if you use it). The two
most important items you need to look for are runway length and surface.
By surface I mean grass or tarmac as grass is a lot less forgiving than
a decent hard runway.
Runway
length must be sufficient to be able to land the aircraft. In fact I'll
go one stage further than that and ask you to check that the runway length
is long enough to take off in. Why? Because aircraft need a longer
distance for take off than landing (you can brake on landing but there's
nothing in this world apart from a rocket booster that will help you get
airborne faster than your engine will allow). So, what sort of distances
are we talking about that become marginal for a C172?
Here
I am going to take a broader outlook because I don't wish to get involved
in too much technical discussion. Landing and take off distances for all
aircraft are contained in a complicated (and rather horrifying) graph
in the Users Manual because there are many factors that will vary the
end figure. A real pilot will have to take into account the aircraft weight,
temperature, airfield altitude, wind direction and runway slope to get
to the figure needed. Here I will stick with the figure given for what
we call standard ISA conditions - no wind, temp +15C, pressure 1013Mb
(29.92"), sea level.
The
C172 notes in FS tells you that the required runway length at sea level
is 960ft. That's not quite true. The figures I have (for the C172N) give
a landing
distance of 1250ft and a take off distance of 1525ft.
Again I won't bore you with the technical definition of Take Off Run,
Take Off Distance and Landing Distance but the first of these is not a
practical value in the real world. Looking through the handbooks I have
for other light aircraft (Cherokee, AA5, C177 Cardinal, PA24 Comanche)
show similar values. Go up to an Aztec and it gives a LDA of 1500ft and
TODA of 2000ft.
Therefore,
treat any airfield with a runway length of less than say 2000ft (600m)
as getting marginal for your flights. Why do I add the extra? Because
the book figures don't take into account any sloppy flying. They assume
you fly the approach at exactly the right speed and touch down right on
the numbers. If you're fast or high or bounce or float you've lost the
game. The little bit extra I suggest is insurance against these.
Runway
13 at Westray is 1381ft (421m) so it is a good example of trying your
skills out. You could (theoretically) land there with 131ft to spare -
assuming no wind. Which nicely leads us to the second part of your planning.
Having
worked out if the trip you are planning is viable as far as runway length
goes your next step would be to get the weather. There is no point in
sitting down with your maps and flight logs and working out all your data
only to get the weather and find it's too bad to fly! Get the weather
first, work out your normal flight plan data (in FS just use the FS or
FSNav tools) and print yourself off your final flight plan. Just wait
a second - there's one more thing I'd like you to do.
Check
the wind direction and speed again. From this work out the ideal runway
you should take off from (the one most into wind) and the runway you'll
be using at your destination. You might find yourself in a dilemma here
because the longest runway at your destination may not be into wind -
although a shorter one may be! Here you have to weigh up the merits of
landing on a long runway with a crosswind or the short runway which may
be marginal in terms of length. However - think about it now -
not when you get to your destination..
OK
- enough said about the pre flight. Let's look at the landing stage of
the flight.
Short
Field Approaches.
You've
had a nice flight and now comes the final test to make it perfection -
a brilliant landing (of course!).
You
know that the runway is short because you did your pre flight check.
You know that you are going to have to fly a short field approach.
Therefore you can get this set up early on rather than do it in a panic
as you turn final. The C172 handbook in FS doesn't make any reference
to short field landings. All it says is "On final approach, plan
for a landing speed of 65 knots with full flaps. Select a point just past
the runway threshold, and aim for it.". However, the checklist in
the aircraft is a bit more helpful because it says "Airspeed 60-70kts
flaps down" and this gives a clue that you can get your speed officially
back to 60kts. This slowest speed is a must for a short field approach.
The value is correct in that it ties in with the actual C172N checklist
- but the latter is a bit more explicit. It says;
Wing
Flaps
|
-
FULL DOWN
|
Airspeed
|
-
60kts (until flare)
|
Power
|
-
Reduce to idle after clearing obstacle
|
Touchdown
|
-
Main Wheels First
|
Brakes
|
-
Apply HEAVILY
|
Flaps
|
-
Retract
|
Apart from
the bit about the brakes everything else is perfectly valid in FS.
It doesn't talk you through the approach process but let's give you
a bit of help in this.
First
I'm assuming that you are a very good FS pilot who hasn't developed any
bad habits that I would want to shout at you for. Good. I'll therefore
assume that you get to any airfield and join the correct traffic pattern
in the circuit. You don't do anything different for a short field approach.
Fly downwind as normal and do your checks. Turn base leg, reduce power
to 1500rpm and keep the aircraft level to let the speed decay to
85kts (flap limit speed). The nose will want to drop because you've
reduced power but don't let it! Trim, trim, trim! - it's speed
you need to kill here, not height.
Once
the speed is approaching 85kts you can start dropping some flap. Of course
flap will create drag and reduce your speed further - but this is the
point at which you do lower the nose to keep airspeed constant.
Which will almost certainly require you to retrim again. Do it - don't
get lazy. Base leg is a busy part of the flight and if you do it right
it makes it so much easier on final. You should end up with two stages
of flap set with speed down at 70kts.
Turn
final. Line up on the centreline and then put down full flap. You'll see
the speed drop again but don't let it get below 60kts - again try and
stop the nose from dropping by holding it up with the stick and then trim
out the forces. You will probably need more power at this stage to overcome
the drag of the large flaps. Settle the aircraft down into a nicely stabilised
approach so you can concentrate on the landing. If you find you can't
do this then the trick is to go further downwind next time to give yourself
a bit of extra room.
Right
- you are now on finals with full flap down, speed steady at 60kts and
the aircraft trimmed so that you could take your hand off the stick. Do
so - it's what my old instructor used to ask me when he thought I was
being lazy! By now you can see the threshold and should be able to judge
your approach to it. You are working to more finite limits here so don't
be sloppy - concentrate. You've got to get the aircraft down right on
the threshold and this is what you should be looking at. Keep checking
your speed and height all the way down. Now the trick:
If
you find you are too high then reduce power. Allow the
nose to drop so that you maintain 60kt. |
If
you are too low then add power. Bring the nose up to
keep speed at 60kt. |
If
you are too fast then raise the nose. If this makes
you get above the right approach angle then reduce power as well. |
If
you are too slow then lower the nose. If this puts you
below the ideal approach path then add power. |
Above
all keep a beady eye on that threshold and act instantly if you look as
if you are going to land short or long. Keep working at this right up
to the point of touchdown.
As
soon as you are over the runway don't try for a nice dainty landing -
flare and let the aircraft touch down. Instantly chop the power (you can
do this a second before touchdown if you know you are inches off the ground
- not feet!) then brakes hard on, get the flaps up (reduces lift so gets
more weight on the wheels) and keep your fingers crossed.
At
ANY point in the approach if you find things going wrong then give it
up. Go around for another try. With a big runway you've got a bit of time
to sort things out and can afford to land a bit further down than normal.
With a short field you don't have any such luxury - everything has got
to be spot on.
A
final note. Don't use PAPI's for the approach as they are set at a 3 degree
angle. This is too shallow for a light aircraft and you would need a lot
of power to maintain the shallow descent. Light aircraft have a steeper
descent profile - around 5 degrees.
Crosswind
Landings
You've
got onto final approach and this time you find it's the wind that is not
being kind to you. Instead of pointing right down the runway it's blowing
hard from way off to one side. To make matters worse it may also be blustery
as well. These conditions tax any pilot so if you don't like them welcome
to the club. However, you're up there and a good landing is needed before
your first pint - so let's see the way to do it.
A
crosswind landing isn't any different from a normal one except that you
aren't pointing at the runway. Don't panic, stay calm and do what you
normally do on any approach (OK so if you normally don't stay calm and
you do panic don't change the habits of a lifetime just for me then).
You don't add lots of speed on final - that may make the approach
better but it's going to come back on you in spades when it comes to the
actually touchdown.
The
one thing you do do is go easy on the flaps. To quote Cessna's
C177 manual - "When landing in a strong crosswind use the minimum
flap setting required for the field length.". In the C172 you should
never use full flap and I don't recommend just one stage either - that's
providing more lift than drag and it isn't going to help. It's either
two stages of flap (the 20 degree setting) or no flaps at all. Don't be
timid about a no flap approach if needed - but try these out on a calm
day first so you get used to the slightly different handling of the aircraft.
Also keep in mind that flaps reduce stall speeds and allow you slower
approach speeds too. If you use no flaps in a crosswind don't try to fly
the approach at the flap down speeds or you'll be in deep trouble. 70kts
is good flaps up, 65kts at the minimum.
Having
turned final and sorted out your flap settings the next step is something
you individually will have to decide upon - the approach technique. What
you are going to have to do is stop yourself from drifting off the runway
centreline. There are two methods to a crosswind approach - the crab method
and the wing down method.
Crab
Approach
The
more widely used method is the crab approach. On this type of approach
you point the aircraft into wind slightly so that the drift angle is matched
by your offset heading. It takes a bit of practise - and the views in
FS make it slightly harder than in real life. Finding the right angle
is just a matter of experience. Once you get this right you'll fly right
down the centreline to touchdown. In real life it isn't so easy - winds
decrease as you descend and the drift angle is constantly reducing so
you have to keep working at the approach.
The
approach using the crab method is quite easy. The tricky bit is the landing.
The problem is that you have to keep the drift angle maintained right
up to the instant of touchdown. The second you turn the aircraft's nose
onto the runway heading you will start to drift off towards the downwind
side of the runway. You can see the dilemma - if you keep drift on at
touchdown you'll damage the landing gear and will almost certainly find
the aircraft will swing rather sharply. Kick the drift off that fraction
too early and you'll drift off to the side of the runway - and again any
touchdown will be made with the aircraft pointing in one direction but
moving in a different one.
The
only right way is in split second timing - you have to kick the drift
off at the instant you are going to touch down. Again I would say that
it's easier in real life because you have the more sensory input - but
in FS you aren't going to do the same amount of damage if you get it wrong!
How long have you got between kicking off the drift and touchdown? It's
hard to say but I would say only a second. By two seconds the wind has
started you moving sideways.
Crosswind
landings in FS2004
The
above is how a real pilot should do it. In FS you may be in for
a bit of a shock. Having just tried a couple of approaches in FS
I hit two problems immediately. The first was that Auto-Rudder
had switched itself on somehow. Unless you fly without rudder pedals
don't use this - it's awful. In this case I found I couldn't kick
the drift off because the rudder pedals were ineffective. Unfortunately
you have to go into the menu to change this item - I can't find
any keyboard command that does this.
Trying
again I found that the rudder pedals still didn't work. A further
check showed up an insidious problem in FS. Yaw Damper is ON by
default. OK - the C172 doesn't have a Yaw Damper on the autopilot
- but it's there. Not only that but it's permanently active and
turning the Autopilot off doesn't alter matters.
If
you fly ANY light aircraft in FS then turn the Yaw Damper
off by using CTRL+D.
Crab
approach landings in FS
Despite
all that I have said above FS aircraft do not handle crosswind landings
in the same way - you have to amend the correct technique slightly.
With
FS you don't kick the drift off immediately before touchdown - just
flare as you would normally and let the aircraft settle on the runway.
NOW you kick the drift off - and do so very rapidly indeed!
Once the wheels touch the runway FS recognises that the aircraft
is travelling in the direction it is pointing and it adjusts instantly
- it just does not have any sense of existing momentum or inertia.
Not only that but you will find the crosswind starts to make the
aircraft turn further away from the runway heading. It's here that
you need fairly rapid rudder correction. If rudder on it's own doesn't
keep you on the runway then use F11 or F12 to provide differential
braking.
|
Wing
Down Approach
Option
number two is the wing down method. Now you all know that dropping
a wing causes the aircraft to turn. In fact that's not strictly right.
As you apply aileron the aircraft will bank (roll) - it's secondary input
that starts a turn. If you roll the aircraft slightly in one direction
and leave it there the aircraft will actually sideslip. It's hard to describe
this because you don't feel it and you don't see it - unlike most manoeuvres.
However, the aircraft will sideslip - it slips towards the lower wing.
The amount of sideslip is determined by the angle of bank. If you leave
any sideslip on for more than a few seconds things change. The slip will
become a turn because of the side pressure on the fin and rudder - and
to stop turning you need to add a little opposite rudder.
Getting
back onto final again you line up with the runway - but this time you
lower the wing that's into wind. Again, by a matter of trial and error,
you find a bank angle that will cancel out the drift caused by the wind
- you are effectively sliding into the wind at the same rate as it's blowing
you off the runway centreline. You also need a bit of opposite rudder
to stop the aircraft from turning into wind. Now, landing from a wing
down approach is a lot more civilised because you can keep the bank on
right to touchdown. Yes, you'll land one wheel first - but that doesn't
matter.
The
only word of caution is that you must remember the type of aircraft you
are flying when making this type of approach. For singles there is no
problem but if you are flying a twin with marginal prop clearance from
the ground it isn't such a good idea. This is why underslung jets like
Boeings and Airbus aircraft never use the wing down method - it is all
too easy to scrape a pod on touchdown.
The
choice of approach technique is really up to you. Some pilots just can't
get to grips with kicking off drift and go for wing down approaches. Others
find that the wing down method is easier but it's uncomfortable flying
in that manner. Again, from the C177 manual, "Although the crab or
combination method of drift correction may be used, the wing down method
gives the best control."
Turbulence
Finally
a quick word about turbulent approaches. All the above still applies but
here you have to be a bit more careful with speed control. Needless to
say that the approach itself is going to be a handful all the way down
and that any attempt to crack the drift problem is one of continual readjustment.
The secondary problem with gusty conditions is that the air you are moving
through changes velocity all the time. If you get hit with a gust your
speed will rise, you'll get more lift, the aircraft will go up. If the
gust dies you'll have a drop in airspeed, less lift, you'll go down. You
can end up fighting the approach all the way - trying to stay on the centreline
with continual rudder or aileron adjustments and trying to fly a normal
descent profile with constant elevator and throttle corrections.
Now
all this is damn good fun and I would recommend it to anyone who has let
the cobwebs of life slowly drift over them. The really exciting bit is
the touchdown. You are busy trying to kick off the drift angle just as
the aircraft is about to kiss the tarmac - and you get hit by a gust.
Next thing you are ten feet up as if perched on a podium wondering what
is going on. Then the gust dies, you lose all your airspeed and down you
drop.
For
this reason pay attention (yes I know it's been a long and boring
bedtime story) to the reported wind - especially the gust strength. If
the wind is reported as 240 at 25 gusting 35 kts then halve the gust amount
and add it to your approach speed. This will ensure that you have a bit
in hand during the approach and that a gust that drops on you doesn't
leave you too near the stall.
Phew...
OK, you can taxi in now - I'll leave it up to you to work out how...
If
you have Excel I have created a spreadsheet that will provide crosswind
component data. Enter your track, TAS and wind and it will give you drift
angle, crosswind speed and groundspeed.
Crosswind
Calculator
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