Fixes
Since
uploading the aircraft users have kindly passed on problems they have
noticed with the aircraft. I have listed the problems below and the appropriate
fix.
Fix
No.1 - Brakes
The
Tiger Moth did not have any brakes (Canadian aircraft did but they also
had tailwheels) so ground steering could be a bit tricky. Near buildings
and other aircraft it was usual to have two wingmen to assist the aircraft's
steering by holding back a wingtip to increase turning radius. There is
no way of modelling this in FS but for users who become exasperated at
the wide turning circle of the aircraft it is possible to enable brakes
on the aircraft.
The
brakes would be permanently active but they would simulate wingmen assisted
taxying quite well. To be true to the real aircraft it would be correct
not to use the brakes for take off and landing..
Open
the aircraft.cfg file and scroll down to the [Contact_Points] section.
It should read:
[contact_points]
// FORE
LEFT UP ROD BRAKE WH RA STANG
point.0=3, -16.0, 0.0, -1.7, 1180.0, 0, 0.115, 31.0, |
point.1=1, 1.5, -2.5, -5.2, 1574.0,
1,
0.765, 0.0, |
point.2=1, 1.5, 2.5, -5.2, 1574.0,
2,
0.765, 0.0, | etc..
point.3=2, -1.5, -14.6, -1.0, 787.0, 0, 0.000, 0.0, |
point.4=2, -1.5, 14.6, -1.0, 787.0, 0, 0.000, 0.0, |
point.5=2, 6.0, 0.0, -2.5, 787.0, 0, 0.000,
0.0, |
static_pitch=11.5000
static_cg_height=4.4827
For
points 1 and 2 just change the value that follows 1574.00 from 0 to 1
or 2 as highlighted in red above. That sets the brake mapping.
You
also need to add the following section for enabling the brake function.
[brakes]
toe_brakes_scale=1.0
parking_brake=1
User
Feedback
Floatplane
stuck?
Some
pilots have commented that the seaplane is reluctant to start moving on
water. I agree with that.
This
is caused by the excessive ground friction setting in FS2002 which makes
ALL aircraft reluctant to move from a standing start. You know the problem
- add lots of power to start taxying and then immediately throttle back
to keep the taxi speed to sensible figures!
The
Tiger Moth seaplane was underpowered in real life and my flight dynamics
are accurate. The aircraft does not have quite enough power to get rolling
some times - but she is fine once you get under way.
I
have found that pointing into wind helps a lot. Also, applying throttle
at the correct point as the aircraft rises and falls on the "swell"
is worth trying. If you apply power as the aircraft begins to rise, so
that full power is reached just as the aircraft crests a swell it will
often start to move. Not always though..
If
you find the fiddling above tedious and just want the aircraft to move
every time you apply throttle there is an easy solution. Open the aircraft.cfg
file and increase the Thrust Scalar value to 1.2. This will give
more power for take off but the excess thrust will make the flight performance
elsewhere slightly unrealistic. Use only if you have to.
Floatplane
- Slew operation
In
the floatplane model users are finding that it will not sit on the water
when you exit slew but will fly off instead.
Reason?
- The wave swell effect is too severe for the tiny floats of the Tiger
and when I input the correct contact points they were permanently under
water. I had to raise the float's contact point values a couple of inches
to improve matters. Unfortunately this causes the "automatically
airborne" syndrome. When
you come out of Slew FS says "I'm airborne" and immediately
pours on power and away you go.
The
trick here is that when you Slew to a new position hit
the A key
to lower the aircraft onto the water "tile". It will look slightly
submerged but ignore this. When you come out of slew the aircraft will
adjust itself and sit properly on the surface without wishing to scoot
off.
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