Designing
Scenery in FS
This
is a new page and I hope it may be of interest to anyone thinking about
trying their hand at scenery design. For the moment it will contain information
on design tools, some of the scenery problems I have encountered and links
to useful FS design sites.
Design
Tools
There
are many tools that are available for designing scenery for FS2002/4.
The Design Tool link above will take you to information on GMax, Autogen
and FS Scenery Library files. These are just a fraction of the total and
others include:
AFCAD2
- An FS2004 specific tool that allows you to open any default
FS airfield and redesign the airfield layout, specifically runways, taxiways
and aprons (and associated markings). Essentially it is for 2D (flat)
objects. The AFCAD for FS2002 does not work like this - it only alters
AI data.
FSDS2
- A payware
product that produces very similar output to GMax.
EOD
- a more basic and easy to use object
builder.
FSSC,
Airport, Architect etc
- These are programs for building a scenery or airport complex i.e. many
objects in a defined area. All are SCASM based - a design language that
has been in use for some time but may not extend into FSX.
Ground2K4,
Coastline Maker - More
complex tools for reworking default FS coastlines and ground objects.
Design
Problems
The
link above takes you to a set of pages covering some of the issues I encountered
during scenery creation. Topics covered in this section include coastline
creation, Grid Datum errors and GPS/Mapping errors.
Design
Links
This
is not a comprehensive selection of links but it does list some of the
sites that provide tutorials for those wishing to get to grips with GMax
scenery design.
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