The first folder that is important to have in GMax is the  Flightsim 
        one with the  plugins 
         
 
    
        Further down you will see the  Gamepacks/Flightsim 
        folder. In my copy this just has  
    
        Your Help folder should have the Gmax, GMax_T and MaxScript CHM files. 
        These are     
        The   Plugins 
        folder should contain a bunch of DLU files without which GMax may not 
            
        In the  Samples folder 
        you will find some already created GMax files. You have the full     
        Scenes is the word GMax uses 
        for project and all your own GMax files could go here. I    Tutorials 
         should be put in the folder as shown. This, 
        like the help files, allows them to   | 
  
|  
       
 GMax SetupAfter starting GMax you MUST go into the configuration files and change these to suit your system. I will only cover the essential settings here but there are many more that can be changed to your own preferences. First, click on Customise and select Configure Paths.  | 
  
|  
         
 
 
 
 You will be presented with the following box.    
        Most of the paths point to the logical folder  
 
  | 
  
|  
         
 
 Next go to the Plugins tab.    
        Check the first two plugin paths are correct and     
        If you don't get this correct GMax will not be   | 
  
|  
         
   
        Next is the location of the bitmaps you will use    
        These are IDENTICAL copies of the textures   
  | 
  
|  
        
           Set the units to Meters.    
        If you set any other value you get an annoying warning box every time 
        you  | 
  
|  
         
 
 
 Next on the list is Preference Settings. Set 1 unit to equal 1.0 Meters.    
        If you are swapping GMax files with other  
  | 
  
|  
         
 
 
   
        With the changes complete go back to the main screen and click  If all has gone well you will see that the Export option is available.    
        If this is greyed out then check that the path to your MakeMDL  
  |